IOSA promotes and discovers the use of open source software and open stardards in archaeological research. IOSA also supports the dissemination and use of open archaeological data, following the Open Knowledge Definition.
You can find a list of our current projects, and see if there is something useful, or to which you can contribute.
The IOSA project is part of an unformal network of people who promote open archaeology in the world. Users are encouraged to join the international mailing list and give their contribution to the on-going discussion.
There is one week left to submit your abstracts for the 2012 ArcheoFOSS workshop. The deadline is on Monday 26th March 2012. The call for papers and posters (in Italian) is available on the main website archeofoss.org together with details on the submission procedure.
This year we’re aiming for a wider participation. On one hand, this means that we expect more people to help us with spreading the word about the call for papers, and to submit proposals on their own. On the other hand, we will need to operate a selection for the more interesting abstracts, to keep the quality of this event higher than ever.
If you are doing archaeological research in italy and you use free and open source software or you’re interested in discussing it, this is the one meeting you should go to.
C’è ancora una settimana per presentare relazioni e poster al workshop ArcheoFOSS 2012. La scadenza è lunedì 26 marzo 2012. La call for papers si trova sul sito web archeofoss.org insieme alle informazioni sull’evento e sull’invio delle vostre proposte.
Quest’anno puntiamo ad avere una ampia partecipazione: questo significa che da un lato ci aspettiamo da parte di tutti gli interessati una collaborazione alla diffusione di questa call e l’invio di proposte, ma dall’altro lato dovremo necessariamente selezionare le proposte più interessanti per mantenere un livello qualitativo soddisfacente.
IOSA.it è tra questi dieci, e si parla anche del wiki di archeologia quantitativa. Ma non è tutto qui, perché tra questi dieci c’è anche Giuliano De Felice che con me e con molte altre persone ha portato avanti ArcheoFOSS negli ultimi anni. Lo considero un giudizio positivo su ArcheoFOSS nel suo complesso e sulla comunità che vi ruota intorno, con esperienze consolidate (tra cui IOSA) e quelle in crescita (gNewArchaeology, ad esempio).
Oculu-Z is a new effort to gather a community of developers and users (is there still a difference between the two?) around open source techniques of 3D reconstruction from digital images. Community means YOU and me, and the Oculu-Z team is lead by Benjamin Ducke, one of the most prominent experts in archaeological computing.
This looks like a very good opportunity for experimenting with your own images (either dig or finds, it doesn’t matter) and develop shared best practices.
We are looking for examples of SVG usage for pottery and other archaeological finds in digital publications. You have got your own drawings and would like to publish them? Let us know by commenting here!
A few months ago I posted here a vision to put pottery drawings on the Semantic Web. Now I’m trying to follow up on that vision, going into the details and problems that it brings to light.
I have created a new repository at bitbucket to give this idea more substance than a series of blog posts. For now there is nothing but a small set of pages written in reStructured Text for use with Sphinx. The plan is to add SVG samples, possibly some XLST snippets, and I know that I’m going to write some Python code.
There are some strong assumptions here:
These four reasons explain why SVG is the holy grail we should aim for.
It’s almost impossible to know how many potsherds have been drawn by archaeologists up to date. Their number is however no doubt well over one million (educated guesses welcome). However, when it turns to the standard question “How many of these drawings are on the web?”, there is going to be some disappointment. Especially if you don’t count Google Books, and in fact you should not — I’m going to explain why in a moment.
In 2010, most drawings are still done by hand on a piece of paper, but later it’s common to digitize these drawings using vector graphics software like Autodesk AutoCAD™, Adobe Illustrator™ or Inkscape.