Oculu-Z is a new effort to gather a community of developers and users (is there still a difference between the two?) around open source techniques of 3D reconstruction from digital images. Community means YOU and me, and the Oculu-Z team is lead by Benjamin Ducke, one of the most prominent experts in archaeological computing.
This looks like a very good opportunity for experimenting with your own images (either dig or finds, it doesn’t matter) and develop shared best practices.
MeshLab is an open source, portable, and extendible system for the processing and editing of unstructured 3D triangular meshes.
The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
The project is supported by the European Network of Excellence Epoch and Aim@Shape.
This site presents the open source tools used and developed for visualisation of culture heritage. The flow starts with IDA which is a documentation tool. With it the material can be organised and the reconstruction process could be documented. Visualisation is made with Inkscape and Blender. The visualisation is shown by using application that renders the view with OpenSceneGraph.